Top apps in Japan
On Nov 13, 2026, the #1 free app in Japan was Muse from Meta, and the #1 free game was [777Real]スマスロ リコリス・リコイル. The top-grossing game was eFootball™. Over the last 90 days the Top Free category hardest to break into was Travel (19 apps in the top 10, a median of 50 days there), and the most within reach was Sports (41 apps, 4 days).
Charts on Nov 13, 2026: the place over the whole day, and in grey the best rank of the day when it differs (the rank app pages show)
Top Free Apps in Japan
| Rank | App | 7 days |
|---|---|---|
| 1 | no change | |
| 2 | no change | |
| 3 | no change | |
| 4 | up 1 | |
| 5best 4 | up 2 | |
| 6best 5 | up 2 | |
| 7best 6 | up 10 | |
| 8best 7 | up 1 | |
| 9best 7 | up 10 | |
| 10best 9 | up 2 |
Top Free Games in Japan
| Rank | App | 7 days |
|---|---|---|
| 1 | entered the chart | |
| 2 | down 1 | |
| 3 | no change | |
| 4 | up 2 | |
| 5 | no change | |
| 6 | no change | |
| 7 | down 3 | |
| 8best 7 | up 12 | |
| 9 | up 129 | |
| 10 | down 1 |
Top Grossing Games in Japan
| Rank | App | 7 days |
|---|---|---|
| 1 | up 1 | |
| 2 | up 37 | |
| 3 | up 2 | |
| 4best 2 | up 4 | |
| 5best 4 | up 4 | |
| 6 | down 3 | |
| 7best 6 | up 65 | |
| 8 | down 1 | |
| 9 | down 8 | |
| 10best 9 | down 4 |
Biggest climbers in Japan
Top Free Apps and Games · 7 days through Nov 13, 2026
| Rank | App | Chart | 7 days |
|---|---|---|---|
| 23 | up 154 | ||
| 12 | up 145 | ||
| 9 | up 129 | ||
| 15 | up 111 | ||
| 13 | up 89 |
How hard is it to reach the top 10 in Japan?
Top Free charts · as of Nov 13, 2026, based on the last 90 days
Ten is the lowest the first number can go: it would mean the same ten apps held every place for all 90 days.
In Japan, 82 apps passed through the Top Free Apps top 10, and three of them held a place every single day: ChatGPT, Google Gemini and setlog.
The store-wide Apps and Games charts are left out of the table: the whole store competes for those ten places, so they cannot be compared with a single category. Categories with more turnover are often smaller ones, so this measures competition, not opportunity.
| Category | Different apps in 90 daysApps | Typical days in top 10Days | How hard |
|---|---|---|---|
|
Different apps in 90 days. How many different apps held a place in the top 10 for a whole day at least once in the last 90 days. Ten is the lowest it can go: the same ten apps every day. The higher the number, the more often new apps got in. Typical days in top 10. For a typical app that got into the top 10 (the median app), how many of the 90 days it stayed there. Long stays mean the same apps keep their places. How hard. Both numbers together, compared with every category and market GameQuant tracks: fewer different apps and longer stays mean harder. The hardest third are marked Hard to break into, the middle third Competitive, the rest Within reach. It describes competition, not how much a place is worth. |
|||
| Business | 23 | 14 | Competitive |
| Developer Tools | 22 | 40 | Hard to break into |
| Education | 40 | 5 | Within reach |
| Entertainment | 43 | 5 | Within reach |
| Finance | 28 | 12 | Competitive |
| Food & Drink | 26 | 16 | Competitive |
| Graphics & Design | 32 | 13 | Competitive |
| Health & Fitness | 39 | 5 | Within reach |
| Lifestyle | 38 | 8 | Within reach |
| Magazines & Newspapers | 31 | 24 | Competitive |
| Medical | 25 | 7 | Competitive |
| Music | 36 | 5 | Within reach |
| Navigation | 21 | 30 | Hard to break into |
| News | 20 | 34 | Hard to break into |
| Photo & Video | 26 | 13 | Competitive |
| Productivity | 25 | 21 | Competitive |
| Reference | 24 | 31 | Hard to break into |
| Shopping | 32 | 20 | Competitive |
| Social Networking | 23 | 24 | Hard to break into |
| Sports | 41 | 4 | Within reach |
| Travel | 19 | 50 | Hard to break into |
| Utilities | 32 | 5 | Within reach |
| Weather | 23 | 19 | Hard to break into |
Based on the Top Free charts, Aug 16 to Nov 13, 2026.
Every chart in Japan, every day, with the full history, is in the licensed dataset.
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