Phase 10: Casual Card Game app icon

Phase 10: Casual Card Game

Mattel Game Studios HK Limited Games iOS · 40+ countries Compare Phase 10: Casual Card Game with other apps

Phase 10: Casual Card Game is a free iOS game published by Mattel Game Studios HK Limited. It was first released on 12 Oct 2019, 7 years ago. Its developer shipped 5 updates in the 90 days to 18 Oct 2026; the latest, version 1.0.94, came out on 10 Oct 2026.

Phase 10: Casual Card Game was in the top 50 of the Top Free Card Games chart in the United States on every one of the last 30 days, peaking at #19 on 25 Sep 2026. It stood at #32 on 18 Oct 2026, down 1 place from a week earlier. On that day it appeared in the same chart in 130+ countries. In the United States it holds a 4.83 average across 611,777 ratings, 916 more than a week earlier. GameQuant tracks Phase 10: Casual Card Game every day in 40+ countries.

Charts checked every day · no missing days in the record

Data through · updated every morning

Phase 10: Casual Card Game downloads and revenue in the United States · September 2026

Estimates for this country only, not worldwide

iPhone & iPad downloads

About the iPhone & iPad downloads estimate

Our estimate of App Store downloads of Phase 10: Casual Card Game in the United States during September 2026.

We expect the real figure inside the full range about 8 times in 10, and inside the darker part, 18K–82K, about half the time.

The figure is for the United States only, not worldwide.

A model estimate, not a figure reported by Apple or the developer.

United States only · Sep 2026

8.2K to 150K

Most likely 18K–82K

Estimated range for the month

iPhone & iPad revenue

About the iPhone & iPad revenue estimate

Our estimate of what Phase 10: Casual Card Game earned in the United States during September 2026: in-app purchases and subscriptions bought through the App Store, before Apple's commission, plus money from ads shown in the app. Payments made outside the App Store, such as on a website or for rides and goods, are not included.

We expect the real figure inside the full range about 8 times in 10, and inside the darker part, $55K–$540K, about half the time.

The figure is for the United States only, not worldwide.

A model estimate, not a figure reported by Apple or the developer.

United States only · Sep 2026

$20K to $1.5M

Most likely $55K–$540K

In-app purchases before Apple's fee, plus ads
Rank · US · Top Free · Card Games
#32
down 1vs 7 days earlier
Ratings · US
612K
up 916vs 7 days earlier
Average rating · US
4.83/ 5
All versions
Best rank · 90 days · US
#18
On

Phase 10: Casual Card Game: Top Free · Card Games · United States · last 30 days

1 = top of the chart · best rank recorded each day

11020304019 Sep26 Sep3 Oct11 Oct18 Oct#32#2219 Sep 2026#2320 Sep 2026#2321 Sep 2026#2122 Sep 2026#2323 Sep 2026#2124 Sep 2026#1925 Sep 2026#2126 Sep 2026#2627 Sep 2026#2528 Sep 2026#2529 Sep 2026#2330 Sep 2026#201 Oct 2026#202 Oct 2026#233 Oct 2026#264 Oct 2026#275 Oct 2026#296 Oct 2026#277 Oct 2026#288 Oct 2026#319 Oct 2026#3010 Oct 2026#3111 Oct 2026#3112 Oct 2026#2913 Oct 2026#3014 Oct 2026#3115 Oct 2026#3116 Oct 2026#3117 Oct 2026#3218 Oct 2026 11020304019 Sep3 Oct18 Oct#32#2219 Sep 2026#2320 Sep 2026#2321 Sep 2026#2122 Sep 2026#2323 Sep 2026#2124 Sep 2026#1925 Sep 2026#2126 Sep 2026#2627 Sep 2026#2528 Sep 2026#2529 Sep 2026#2330 Sep 2026#201 Oct 2026#202 Oct 2026#233 Oct 2026#264 Oct 2026#275 Oct 2026#296 Oct 2026#277 Oct 2026#288 Oct 2026#319 Oct 2026#3010 Oct 2026#3111 Oct 2026#3112 Oct 2026#2913 Oct 2026#3014 Oct 2026#3115 Oct 2026#3116 Oct 2026#3117 Oct 2026#3218 Oct 2026
Cite Source: GameQuant, https://gamequant.io/app/ios/1463509237/phase-10-casual-card-game
Embed <iframe src="https://gamequant.io/embed/ios/1463509237?country=us&amp;range=30" width="640" height="400" style="max-width:100%;border:0" loading="lazy" title="Phase 10: Casual Card Game: rank chart by GameQuant"></iframe><br><small>Source: <a href="https://gamequant.io/app/ios/1463509237/phase-10-casual-card-game">GameQuant</a></small>
Image <a href="https://gamequant.io/app/ios/1463509237/phase-10-casual-card-game"><img src="https://gamequant.io/chart/ios/1463509237.png?country=us&amp;range=30" width="600" height="450" alt="Phase 10: Casual Card Game: rank in Top Free · Card Games, United States, last 30 days"></a><br><small>Source: <a href="https://gamequant.io/app/ios/1463509237/phase-10-casual-card-game">GameQuant</a></small>

Free to use in articles, reports and posts with this credit and a link to this page. Embed shows the live chart with a range switch; Image is a picture that updates daily.

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Rating distribution · United States

share of all ratings · 18 Oct 2026

Share of ratings by number of stars for Phase 10: Casual Card Game in United States
5 stars 92%
4 stars 4%
3 stars 1%
2 stars 1%
1 star 2%

Rank by country

Top Free · Card Games · best rank on 18 Oct 2026

Country Rank 7-day change Best, 90 days Ratings
United States 32 down 1 18 · 14 Aug 611,777
United Kingdom 61 up 15 39 · 20 Aug 11,145
Germany 14 up 10 10 · 30 Aug 62,121

40+ countries, every chart and category, and the full history are in the licensed dataset.

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Phase 10: Casual Card Game revenue and downloads: common questions

Estimates · United States only

How much does Phase 10: Casual Card Game make a month?

We estimate Phase 10: Casual Card Game earned $20K–$1.5M in the United States in September 2026: in-app purchases and subscriptions bought through the App Store, before Apple's fee, plus money from ads shown in the app. The most likely range is $55K–$540K.

How much does Phase 10: Casual Card Game make a day?

About $660–$50K a day in the United States, or $4.6K–$350K a week: the September 2026 estimate spread over its 30 days.

How much could Phase 10: Casual Card Game make in a year?

At the pace of September 2026, about $240K–$18M a year in the United States. This only multiplies one month by 12. It is not a forecast: app revenue moves from month to month.

How many downloads does Phase 10: Casual Card Game get?

About 8.2K–150K App Store downloads in the United States in September 2026, or 270–5K a day.

Model estimates for the United States only, not worldwide, and not figures reported by Apple or the developer.