BePresent: Screen Time Control app icon

BePresent: Screen Time Control

Screen Detox Inc Productivity iOS · 30+ countries Compare BePresent: Screen Time Control with other apps

BePresent: Screen Time Control is a free iOS app in the Productivity category, published by Screen Detox Inc. It was first released on 29 Sep 2022, 4 years ago. Its developer shipped 15 updates in the 90 days to 21 Oct 2026; the latest, version 0.18.107, came out on 20 Oct 2026.

BePresent: Screen Time Control was in the top 50 of the Top Free Productivity chart in the United States on every one of the last 30 days, peaking at #22 on 19 Oct 2026. It stood at #25 on 21 Oct 2026, up 4 places from a week earlier. On that day it appeared in the same chart in 40+ countries. In the United States it holds a 4.84 average across 68,651 ratings, 1,287 more than a week earlier. GameQuant tracks BePresent: Screen Time Control every day in 30+ countries.

Charts checked every day · no missing days in the record

Latest data: · updated every morning

BePresent: Screen Time Control downloads and revenue in the United States · September 2026

Estimates for this country only, not worldwide

iPhone & iPad downloads

About the iPhone & iPad downloads estimate

Our estimate of App Store downloads of BePresent: Screen Time Control in the United States during September 2026.

We expect the real figure inside the full range about 8 times in 10, and inside the darker part, 54K–190K, about half the time.

The figure is for the United States only, not worldwide.

A model estimate, not a figure reported by Apple or the developer.

United States only · Sep 2026

26K to 280K

Most likely 54K–190K

Estimated range for the month

iPhone & iPad revenue

About the iPhone & iPad revenue estimate

Our estimate of what BePresent: Screen Time Control earned in the United States during September 2026: in-app purchases and subscriptions bought through the App Store, before Apple's commission, plus money from ads shown in the app. Payments made outside the App Store, such as on a website or for rides and goods, are not included.

We expect the real figure inside the full range about 8 times in 10, and inside the darker part, $250K–$1.8M, about half the time.

The figure is for the United States only, not worldwide.

A model estimate, not a figure reported by Apple or the developer.

United States only · Sep 2026

$120K to $4.1M

Most likely $250K–$1.8M

In-app purchases before Apple's fee, plus ads
Rank · US · Top Free · Productivity
#25
up 4vs 7 days earlier
Ratings · US
68.7K
up 1,287vs 7 days earlier
Average rating · US
4.84/ 5
All versions
Best rank · 90 days · US
#22
On

BePresent: Screen Time Control: Top Free · Productivity · United States · last 30 days

1 = top of the chart · best rank recorded each day

1102030405022 Sep29 Sep6 Oct14 Oct21 Oct#25#4022 Sep 2026#4023 Sep 2026#4124 Sep 2026#4525 Sep 2026#3626 Sep 2026#3227 Sep 2026#3228 Sep 2026#3129 Sep 2026#3230 Sep 2026#331 Oct 2026#332 Oct 2026#313 Oct 2026#314 Oct 2026#315 Oct 2026#306 Oct 2026#317 Oct 2026#308 Oct 2026#319 Oct 2026#3010 Oct 2026#3111 Oct 2026#2812 Oct 2026#2813 Oct 2026#2914 Oct 2026#3015 Oct 2026#3016 Oct 2026#2917 Oct 2026#2318 Oct 2026#2219 Oct 2026#2520 Oct 2026#2521 Oct 2026 1102030405022 Sep6 Oct21 Oct#25#4022 Sep 2026#4023 Sep 2026#4124 Sep 2026#4525 Sep 2026#3626 Sep 2026#3227 Sep 2026#3228 Sep 2026#3129 Sep 2026#3230 Sep 2026#331 Oct 2026#332 Oct 2026#313 Oct 2026#314 Oct 2026#315 Oct 2026#306 Oct 2026#317 Oct 2026#308 Oct 2026#319 Oct 2026#3010 Oct 2026#3111 Oct 2026#2812 Oct 2026#2813 Oct 2026#2914 Oct 2026#3015 Oct 2026#3016 Oct 2026#2917 Oct 2026#2318 Oct 2026#2219 Oct 2026#2520 Oct 2026#2521 Oct 2026
Cite Source: GameQuant, https://gamequant.io/app/ios/1644737181/bepresent-screen-time-control
Embed <iframe src="https://gamequant.io/embed/ios/1644737181?country=us&amp;range=30" width="640" height="400" style="max-width:100%;border:0" loading="lazy" title="BePresent: Screen Time Control: rank chart by GameQuant"></iframe><br><small>Source: <a href="https://gamequant.io/app/ios/1644737181/bepresent-screen-time-control">GameQuant</a></small>
Image <a href="https://gamequant.io/app/ios/1644737181/bepresent-screen-time-control"><img src="https://gamequant.io/chart/ios/1644737181.png?country=us&amp;range=30" width="600" height="450" alt="BePresent: Screen Time Control: rank in Top Free · Productivity, United States, last 30 days"></a><br><small>Source: <a href="https://gamequant.io/app/ios/1644737181/bepresent-screen-time-control">GameQuant</a></small>

Free to use in articles, reports and posts with this credit and a link to this page. Embed shows the live chart with a range switch; Image is a picture that updates daily.

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Rating distribution · United States

share of all ratings · 21 Oct 2026

Share of ratings by number of stars for BePresent: Screen Time Control in United States
5 stars 91%
4 stars 5%
3 stars 1%
2 stars 0%
1 star 2%

Rank by country

Top Free · Productivity · best rank on 21 Oct 2026

Country Rank 7-day change Best, 90 days Ratings
United States 25 up 4 22 · 19 Oct 68,651
United Kingdom 36 up 3 34 · 19 Oct 6,330
Germany 53 up 17 44 · 16 Aug 2,382

30+ countries, every chart and category, and the full history are in the licensed dataset.

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BePresent: Screen Time Control revenue and downloads: common questions

Estimates · United States only

How much does BePresent: Screen Time Control make a month?

We estimate BePresent: Screen Time Control earned $120K–$4.1M in the United States in September 2026: in-app purchases and subscriptions bought through the App Store, before Apple's fee, plus money from ads shown in the app. The most likely range is $250K–$1.8M.

How much does BePresent: Screen Time Control make a day?

About $4K–$140K a day in the United States, or $28K–$960K a week: our September 2026 estimate spread over its 30 days.

How many downloads does BePresent: Screen Time Control get?

Our estimate: 26K–280K App Store downloads in the United States in September 2026, or 860–9.4K a day.

Model estimates for the United States only, not worldwide, and not figures reported by Apple or the developer.