Real Boxing 2
Real Boxing 2 is a free iOS game published by Vivid Games S.A. It was first released on 18 Nov 2015, 10 years ago. Its latest update, version 1.59.0, came out on 31 Mar 2026.
Real Boxing 2 reached #56 in the Top Free Sports Games chart in the United States on 27 Aug 2026. In the last 30 days it was in the top 100 every day, with a best of #65 on 18 Oct 2026. It stood at #77 on 21 Oct 2026, up 8 places from a week earlier. On that day it appeared in the same chart in 160+ countries. In the United States it holds a 4.57 average across 37,397 ratings. GameQuant records its ratings and store listing every day in 40+ countries.
Charts checked every day · no missing days in the record
Latest data: · updated every morning
Real Boxing 2 downloads and revenue in the United States · September 2026
Estimates for this country only, not worldwide
iPhone & iPad downloads
About the iPhone & iPad downloads estimate
Our estimate of App Store downloads of Real Boxing 2 in the United States during September 2026.
We expect the real figure inside the full range about 8 times in 10, and inside the darker part, 2.8K–15K, about half the time.
The figure is for the United States only, not worldwide.
A model estimate, not a figure reported by Apple or the developer.
United States only · Sep 2026
Most likely 2.8K–15K
iPhone & iPad revenue
About the iPhone & iPad revenue estimate
Our estimate of what Real Boxing 2 earned in the United States during September 2026: in-app purchases and subscriptions bought through the App Store, before Apple's commission, plus money from ads shown in the app. Payments made outside the App Store, such as on a website or for rides and goods, are not included.
We expect the real figure inside the full range about 8 times in 10, and inside the darker part, $40K–$320K, about half the time.
The figure is for the United States only, not worldwide.
A model estimate, not a figure reported by Apple or the developer.
United States only · Sep 2026
Most likely $40K–$320K
Real Boxing 2: Top Free · Sports Games · United States · last 30 days
1 = top of the chart · best rank recorded each day
Source: GameQuant, https://gamequant.io/app/ios/932779605/real-boxing-2
<iframe src="https://gamequant.io/embed/ios/932779605?country=us&range=30" width="640" height="400" style="max-width:100%;border:0" loading="lazy" title="Real Boxing 2: rank chart by GameQuant"></iframe><br><small>Source: <a href="https://gamequant.io/app/ios/932779605/real-boxing-2">GameQuant</a></small>
<a href="https://gamequant.io/app/ios/932779605/real-boxing-2"><img src="https://gamequant.io/chart/ios/932779605.png?country=us&range=30" width="600" height="450" alt="Real Boxing 2: rank in Top Free · Sports Games, United States, last 30 days"></a><br><small>Source: <a href="https://gamequant.io/app/ios/932779605/real-boxing-2">GameQuant</a></small>
Free to use in articles, reports and posts with this credit and a link to this page. Embed shows the live chart with a range switch; Image is a picture that updates daily.
Download chart (PNG)Rank by country
Top Free · Sports Games · best rank on 21 Oct 2026
| Country | Rank | 7-day change | Best, 90 days | Ratings |
|---|---|---|---|---|
| 77 | up 8 | 56 · 27 Aug | 37,397 | |
| 74 | up 5 | 64 · 13 Aug | 4,963 | |
| 17 | up 2 | 11 · 26 Sep | 2,956 |
40+ countries, every chart and category, and the full history are in the licensed dataset.
Request dataReal Boxing 2 revenue and downloads: common questions
Estimates · United States only
How much does Real Boxing 2 make a month?
We estimate Real Boxing 2 earned $18K–$930K in the United States in September 2026: in-app purchases and subscriptions bought through the App Store, before Apple's fee, plus money from ads shown in the app. The most likely range is $40K–$320K.
How much does Real Boxing 2 make a day?
About $600–$31K a day in the United States, or $4.2K–$220K a week: our September 2026 estimate spread over its 30 days.
How many downloads does Real Boxing 2 get?
Our estimate: 1.2K–28K App Store downloads in the United States in September 2026, or 40–940 a day.
Model estimates for the United States only, not worldwide, and not figures reported by Apple or the developer.